Building Characters
Notes for Characters in this Campaign
Players will be starting with level five characters.
If you are building a new character and choose a species, subclass, and background from the 2024 ruleset, then we won’t need to do any custom work to build your character; It should work as-is.
If you are using a pre-existing character or building a character that has a subclass, species/race, or background from the 2014 ruleset, you will need my help and approval before using that character. We will tweak it to fit the setting as needed.
Your character will start with standard gear provided by your build as well as 500 gold, 1 common item, and 1 uncommon item.
I am happy to provide recommendations for magic item choices and gear purchases (there is a well stocked store in Arnrock that has every standard non-magic item, as well as the occasional health potion).
Leveling Up
Since players can use the same character from one session to the next, it stands to reason that they would still level-up. I made a system to show how fast that occurs for each character level. I find this to be a happy medium between how slow leveling can be in a standard campaign and how fast it feels if you level up every single session.
Levels 1-4: 1 session to level up.
Levels 5-8: 2 sessions to level up.
Levels 9-12: 3 sessions to level up.
Levels 13-16: 4 sessions to level up.
Levels 17-19: 5 sessions to level up.
Mix & Match from 2014 & 2024 rules
Roll20’s brief summary: 2024 Class Changes
RPGBOT’s detailed dive: Everything Different in the 2024 Rules
The 2024 ruleset
The 2014 Ruleset
You are allowed to use any and all of the published 5th Edition DnD content to make your character, but if there is an updated version of something you’d like to use in the 2024 version, please use that and not the 2014 rules.
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10 Species
16 Backgrounds
Barbarian & 4 subclasses: Berzerker, Wild Heart (Totem), World Tree, Zealot
Bard & 4 subclasses: Dance, Glamour, Lore, Valor
Cleric & 4 subclasses: Life, Light, Trickery, War
Druid & 4 subclasses: Land, Moon, Sea, Stars
Fighter & 4 subclasses: Battle Master, Champion, Eldritch Knight, Psi Warrior
Monk & 4 subclasses: Mercy, Shadow, Elements, Open Hand
Paladin & 4 subclasses: Devotion, Glory, Ancients, Vengeance
Ranger & 4 subclasses: Beast Master, Fey Wanderer, Gloom Stalker, Hunter
Rogue & 4 subclasses: Arcane Trickster, Assassin, Soulknife, Thief
Sorcerer & 4 subclasses: Aberrant, Clockwork, Draconic, Wild Magic
Warlock & 4 subclasses: Archfey, Celestial, Fiend, Great Old One
Wizard & 4 subclasses: Abjurer, Diviner, Evoker, Illusionist
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Any of the species (called races/lineages in 2014) unless they are one of the 10 in the new rules.
Any of the backgrounds not in the 2024 rules (we can tweak the 2014 ones a bit).
Artificer class and all 4 of its subclasses.
Barbarian subclasses: Ancestral Guardian, Beast, Giant, Wild Magic
Bard subclasses: Creation, Spirits, Swords, Whispers
Blood Hunter and all 4 of its subclasses
Cleric subclasses: Arcana, Death, Forge, Grave, Knowledge, Nature, Order, Tempest, Twilight
Druid subclasses: Dreams, Shepard, Spores, Wildfire
Figher subclasses: Arcane Archer, Banneret, Cavalier, Echo Knight, Rune Knight, Samurai
Monk subclasses: Ascendant Dragon, Astral Self, Drunken Master, Kensei, Long Death, Sun Soul
Paladin subclasses: Conquest, Crown, Redemption, Watchers, Oathbreaker
Ranger subclasses: Drakewarden, Horizon Walker, Monster Slayer, Swamkeeper
Rogue subclasses: Inquisitive, Mastermind, Phantom, Scout, Swashbuckler
Sorcerer subclasses: Divine Soul, Lunar, Shadow, Storm
Warlock subclasses: Fathomless, Genie, Undead, Undying
Wizard subclasses: Bladesinging, Chronurgy, Conjuration, Enchantment, Graviturgy, Necromancy, Scribes, Transmutation, War Magic
DO NOT USE: Peace Cleric (OP), Eloquence Bard (OP), Hexblade (features were replaced).
DO NOT USE: 2014 Feats