Rules & Etiquette

Game Rules

Generally, we will follow the 2024 ruleset, but I also have house rules that I include. If you see something you would like run differently I am open to suggestions. In general, I want to be able to say yes to player’s ideas, within reason: You can’t swim up a waterfall by Athletics skill alone, even if you roll a Natural 20.

House Rules

Open Table / Open Play

While there will be a central “hub,” characters, and theme, this will not be like a traditional Dungeons and Dragons campaign; You will not often travel with a consistent party, and sessions will not pickup where the last one left off. Each session will be run as a One-Shot. I have a few books of one-shots to pull from as well as content found online, and content I’m making myself. If you have ideas for what kind of sessions you’d like to see, please let me know.

Player Etiquette

  • Respect the DM and Rules: The DM has the final say on rules for that session to keep the game flowing. Trust my decisions, even if you disagree, and voice concerns later, rather than arguing during play. 

  • Stay Engaged: Put your phone away, stay attentive to the story, and have a plan for your turn during combat to avoid slowing down the game.  

  • Don't Meta-game: Avoid using real-world knowledge your character wouldn't possess, like knowing an enemy's weakness just because you, the player, do. 

  • Prepare Your Character: Review your character's abilities and spells so you know what you can do, rather than searching for rules during your turn.

  • Notify Cancellations: If you can't make it, let the group know in advance.