Timeline Transit Magic Load Protocol (1496 DR)
Issued from The Line Jacks Central Dispatch Hall, Arnrock Island
When jumping timelines, all personnel must adhere to Arcane-Power Load Limits to prevent planar overpressure, weave distortion, and timeline recoil.
Arcane-Power is the measured metaphysical weight of magic carried across a boundary.
Tier Capacity
Tier 1 (Levels 1-4): 6 AP
Tier 2 (Levels 5-8): 10 AP
Tier 3 (Levels 9-12): 17 AP
Tier 4 (Levels 13-16): 27 AP
Tier 5 (Levels 17-20): 40 AP
Casting Signature Tax Per Tier
Full Caster: 2 / 4 / 8 / 14 / 22 AP
Half Caster: 1 / 2 / 4 / 8 / 13 AP
Third Caster: 1 / 1 / 2 / 4 / 7 AP
Non-Casters: 0 AP
Magic Rarity Weighting
Common: 1 AP
Uncommon: 2 AP
Rare: 4 AP
Very Rare: 6 AP
Legendary: 8 AP
Artifacts: 10-14 AP by Logistics Officer ruling
Common Field Clarifications
Warlocks count as half casters.
Artificer Infusions are part of their casting tax and do NOT reduce their AP Load Limit. Any permanent items that they create and bring with DO count.
Multiclass: use the highest bracket you qualify for, do NOT stack.
Magic Initiate / Fey Touched type feats: +1 AP if they grant slots.
Cantrip-only feats: 0 AP.
Potions/Scrolls count as half AP of permanents of the same level.
Failure to adhere to load limits risks breach cascade, timeline blowback, or timeline feed inversion.
Signed, Field Regulation Clerk – Line Jack Registry